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HORIZON EUROPE TOPIC · Cluster 4 · Digital, Industry and Space

Advanced and Innovative hardware components for Virtual Worlds (RIA) (Virtual Worlds Partnership)

HORIZON-CL4-2027-04-HUMAN-01 — the expected outcomes as checkable statements, what evaluators look for in this topic, and the conditions that shape the proposal.

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ForthcomingRIADeadline 18 March 2027EUR 4.8 million to EUR 5.6 million per project

GrantWise › Horizon Europe topics › HORIZON-CL4-2027-04-HUMAN-01

TopicHORIZON-CL4-2027-04-HUMAN-01
StatusForthcoming
CallHORIZON-CL4-2027-04 — DIGITAL
DestinationDigital and industrial technologies driving human-centric innovation (2026-27)
Type of actionResearch and Innovation Actions
Opening17 November 2026
Deadline18 March 2027
BudgetEUR 4.8 million to EUR 5.6 million per project · 8 projects expected · EUR 39 million in total
TRL at the endTRL 5
Part B page limit40 pages (standard application form; check your call)
TemplateWork Programme 2026–2027 application form

Expected outcomes

The topic does not say whether all outcomes must be addressed; treat them all as relevant. The topic says: “Projects are expected to contribute to the following outcomes:”

  1. EO1 Innovative and advanced XR hardware, advanced headsets, screens, wearables and haptic components, sensors and actuators, advanced chips for a deeper and closer-to-reality immersion, stimulating all human senses.

What evaluators will look for in this topic

Expected outcomes

  • The topic does not say whether all outcomes must be addressed; treat them all as relevant.
  • For each outcome (EO1), name who will use or adopt your results (a specific group, not “industry” or “society”), how they get them, and the indicator that shows the change, with baseline, target and date.
  • Use the topic's own words for each outcome, so the evaluator can tick it off.

What the scope asks for

Evaluators check the proposal against these sentences of the scope. Answer each one visibly, in the call's own words.

  • “To ensure this next generation of engaging and lifelike immersion, all senses must be stimulated (sight, hearing, feel, touch, smell), for a fully immersive close-to-reality experience.”
  • “Proposals should investigate novel scientific approaches or push the limit of existing ones to improve the synchronization and integration of the different modalities.”
  • “Proposals are expected to integrate various components in fully tested devices, demonstrating the usefulness and efficiency of their system in illustrative scenarios in the industrial and societal contexts.”
  • “Proposals should focus on performant, reliable, miniaturised, interoperable advanced and innovative technologies, with inclusivity, energy consumption and energy efficiency at the centre of concerns.”
  • “This topic requires the effective contribution of SSH disciplines and the involvement of SSH experts, institutions as well as the inclusion of relevant SSH expertise, in order to produce meaningful and significant effects enhancing the societal impact of the related research activities.”
  • “The Consortium should pay attention to developing solutions that are reliable, robust and interoperable.”
  • “Proposals should leverage existing open standards and technologies in the domain of Virtual Worlds, while contributing to ongoing standardisation work.”

Conditions that shape the proposal

  • Part B, sections 1–3: 40 pages (standard application form). Text beyond the limit is not read; tables and figures count.
  • TRL: the topic expects TRL 5 by the end of the project. State where you start and the evidence for it.
  • Other Eligible Conditions: “Subject to restrictions for the protection of European communication networks.”

Impact pathway and traps

  • The topic asks for social sciences and humanities (SSH) expertise. Evaluators look for SSH partners with a real role in the methodology, not a token task.
  • The scope expects pilots or demonstration. Name the sites, the partners who run them and what is measured there.
  • Standardisation is mentioned. Name the committees or bodies and the partner who engages with them.
  • Keep outputs, outcomes and impacts apart: what you deliver, what changes when others use it, and the long-term effect.
  • Link your outcomes to the destination's expected impacts in the Work Programme. Destination impacts are long-term effects, not project deliverables.
  • Name the barriers outside the project (regulation, markets, user behaviour) that could block uptake, and what you will do if they do.
  • Section 2.3 (the summary canvas) is optional on this call; the old split into scientific, economic and societal impact is no longer required.
The scope, as published

In the recent years, hardware for Virtual Worlds made major breakthroughs, democratising headsets, sensors, actuators or haptic equipment. To keep this momentum and advancing further, new generation of XR equipment, wearable solutions and haptic components, as well as non-invasive brain computer interfaces for handsfree interaction, hardware or technologies will put the users at the very centre of virtual experiences, for even greater and realistic immersion, aiming at blurring the lines between the real and digital environments. To ensure this next generation of engaging and lifelike immersion, all senses must be stimulated (sight, hearing, feel, touch, smell), for a fully immersive close-to-reality experience. Users will be submerged with realistic sensations making the experience as immersive as possible. Proposals should investigate novel scientific approaches or push the limit of existing ones to improve the synchronization and integration of the different modalities. Proposals are expected to integrate various components in fully tested devices, demonstrating the usefulness and efficiency of their system in illustrative scenarios in the industrial and societal contexts. Proposals should focus on performant, reliable, miniaturised, interoperable advanced and innovative technologies, with inclusivity, energy consumption and energy efficiency at the centre of concerns. This topic requires the effective contribution of SSH disciplines and the involvement of SSH experts, institutions as well as the inclusion of relevant SSH expertise, in order to produce meaningful and significant effects enhancing the societal impact of the related research activities. The Consortium should pay attention to developing solutions that are reliable, robust and interoperable. Proposals should leverage existing open standards and technologies in the domain of Virtual Worlds, while contributing to ongoing standardisation work. We consider that proposals with an overall duration of typically 36 months would allow these outcomes to be addressed appropriately. Nonetheless, this does not preclude submission and selection of proposals requesting other durations. This topic implements the co-programmed European Partnership on Virtual Worlds.

Technology readiness, as published

Activities are expected to start at TRL 3 and achieve TRL 5 by the end of the project – see General Annex B.

Other topics in HORIZON-CL4-2027-04

Source and attribution

Topic text from the official topic page on the EU Funding & Tenders Portal, retrieved 19 October 2026. © European Union, reused under Commission Decision 2011/833/EU (CC BY 4.0). Changes: the expected outcomes and impacts are split into numbered statements, long passages are shortened, and the evaluator checklist is GrantWise's own commentary. Your call and the Work Programme always win; check them before you submit. GrantWise is independent and not affiliated with, endorsed by, or acting on behalf of the European Commission.